This course includes: description of types, characteristics, and purposes of interactive graphics devices and systems; discussion of selected topics on graphics-oriented hardware, software, data structures, and system configuration; presentation of important techniques such as scaling, translation, rotation, clipping, windowing, and hidden-line removal, together with applicable 2D and 3D mathematical methods and psychological considerations; applications work involving locally-available graphics equipment.

  • Credits: 3
  • Frequency: At least once a year


    Requirements and Grading